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四腳動物紋理繪製教程 Digital Tutors Texture Painting with Maya and Pho 英文DVD版(只能用電腦播放)

商品編號:Yjc0559
本站售價:NT$100
碟片片數:1
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影片名稱: 四腳動物紋理繪製教程 Digital Tutors Texture Painting with Maya and Pho
語系版本: 英文DVD版
光碟片數: 1片裝 (單面 DVD)
破解說明: mov檔,只能用電腦播放
系統支援: Windows XP/ME/NT/2000/2003/Vista/7
軟體類型: 教程
更新日期: 2012.11.28
相關網址:
中文網站: www.159tw.com
軟體簡介: (以官方網站為準)
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Digital Tutors 最新出品的Maya 紋理繪製教程-Digital Tutors Texture Painting
with Maya and Photoshop.教程時長4個多小時.官方釋放時間為2008年9月21. 這是
Digital Tutors Polygon and Sub-D Modeling Workflows in Maya (Maya多邊形和
細分建模教程)建模教程和Digital Tutors UV Mapping Workflows In Maya (Maya
UV 貼圖教程 )UV 貼圖教程後的紋理繪製教程,全面細緻的講解Maya 紋理繪製的全
部過程。Lesson Outline:
1. Setting up materials and establishing a PSD network 12:06
2. Blocking in colors using the UV layout as a guide 7:44
3. Creating a seamless texture in Photoshop 9:14
4. Filling the canvas with texture using patterns 5:52
5. Blending the skin textures together 7:37
6. Adding a texture to the head and blending with the skin 6:48
7. Using the 3D Paint Tool to blend seams in Maya 10:52
8. Minimizing UV stretching on Sub-D surfaces 7:47
9. Using brush shapes to add detail to the head ridge 9:13
10. Adding bumpy detail around the mouth 11:37
11. Painting ridges along the claws 8:59
12. Painting striations along the interior of the mouth 8:56
13. Adding stippling to the tongue 2:59
14. Painting and blending color onto the belly 7:57
15. Painting color variation onto the skin 7:13
16. Painting a texture guide for the leg scales 8:20
17. Assembling the leg scales 12:44
18. Finishing placement of the scales 11:28
19. Adding stripes to the back of the dinosaur 6:56
20. Adding small details like freckles and blemishes 7:54
21. Using the color map as a base for the bump map 5:58
22. Setting up simple lighting to preview the bump and specular 6:55
23. Painting additional bump onto the legs 7:45
24. Converting the leg scales' color to bump detail 5:26
25. Using the 3D Paint Tool to create folds across the chest 8:32
26. Blending the chest folds with the existing bump 9:29
27. Creating the bump for the mouth interior and claws 7:53
28. Using existing maps as a base for the specular map 10:35
29. Using procedural nodes to create the eyes 5:15
30. Using procedural nodes to create the teeth 5:24
31. Adding the gum texture and making texture adjustments 9:55
32. Making final texture adjustments 13:09
33. Outputting texture maps and creating a final render 6:23

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