Digital Tutors Character and Scene Development in ZBrush 角色和場景開發教學 英文版 2CD
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碟片片數:2
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軟體名稱: Digital Tutors Character and Scene Development in ZBrush
語系版本: 英文版
光碟片數: 2片裝
破解說明: 無
系統支援: 適用所有 Windows 與 Mac 作業系統
軟體類型: 角色和場景開發教學
更新日期: 2009.05.18
相關網址: http://www.digitaltutors.com/store/product.php?productid=3623
中文網站:
軟體簡介: (以官方網站為準)
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Digital Tutors公司最近將發佈ZBrush角色和場景開發教學-Character and Scene
Development in ZBrush 。An in-depth guide to sculpting, texturing, and r
endering final compositions.包含雕刻,紋理,燈光和渲染綜合性的深入學習教
學。教程長達近6小時。適用於Zbrush 3.1及以上版本,Maya 2009及以上版本。
Popular highlights include:
‧ Composition and Layout
‧ Working from Sketch
‧ Creating ZSphere Base
‧ Adaptive Skins
‧ Character Posing
‧ Re-working Topology
‧ Quick Shaping the Model
‧ Character Interaction
‧ Adding Multiple Pieces with ZSpheres
‧ Appending Subtools
‧ Adding Temporary Materials
‧ Custom Alphas and Textures
‧ Exaggerating Features for Appeal
‧ Creating UVs in ZBrush
‧ Polypainting
‧ Converting Polypaints to Texture Maps
‧ Exporting Displacement Maps
‧ Exporting Normal Maps
‧ Exporting Geometry from ZBrush
‧ Importing Geometry into Maya
‧ 3-point Lighting Setup
‧ Camera Placement
‧ Subsurface Scattering Effects
‧ Approximations for High-quality Displacement
‧ Using Final Gather with Subsurface Scattering
‧ Adjusting Render Stats of Objects
‧ Rendering Scenes in Multiple Passes
‧ Outputting Color, Occlusion, and Depth Passes
‧ Compositing Multiple Passes with Photoshop
‧ Depth-of-field Effects to Final Render
Lesson Outline:
1. Introduction and Project Overview 0:58
2. Building the ZSphere skeleton 8:07
3. Finishing the ZSphere skeleton 12:24
4. Positioning the adaptive skin 5:53
5. Creating the basic shapes 5:50
6. Redrawing the mouth topology 11:52
7. Adding the eyes 8:14
8. Sculpting the body 9:09
9. Shaping the tentacles 7:45
10. Sculpting the mouth area 8:04
11. Adding the tongue with ZSpheres 8:04
12. Shaping and sculpting the tongue 6:07
13. Sculpting the inside of the mouth 11:49
14. Building the fish with ZSpheres 7:39
15. Detailing the fish 10:49
16. Adding the teeth 8:28
17. Adding the saliva and hair 8:18
18. Previewing with materials 4:20
19. Polypainting the squid's body 10:48
20. Using custom alphas to detail the tentacles 5:09
21. Painting the eyes 4:21
22. Painting the tongue 5:42
23. Painting the fish 7:23
24. Detailing and painting the ground 6:40
25. Preparing assets for export and creating UVs 5:20
26. Exporting textures from ZBrush 6:10
27. Exporting geometry from ZBrush 4:58
28. Exporting normal and displacement maps 6:04
29. Importing ZBrush geometry into Maya 6:18
30. Adding lights to Maya scene 7:06
31. Adding materials to characters' eyes and teeth 9:16
32. Creating subsurface materials for character's body 9:16
33. Connecting color maps to SSS materials 9:33
34. Creating a SSS back scattering map in ZBrush 11:14
35. Building SSS shader for character's toungue 11:08
36. Adjusting render stats of geometry for proper reflections and refractions 9:07
37. Creating pools of water under the squid character 10:55
38. Independently controlling final gather and reflection results 5:51
39. Utilizing approxinations for high quality displacement effects 12:09
40. Finalizing light setup 9:36
41. Setting up render layers in Maya 13:56
42. Compositing color and occlusion passes in Photoshop 8:19
43. Adding depth-of-field effects and retouching image in Photoshop 6:30
Total Run Time: 5:46:60
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